using DG.Tweening;
using UnityEngine;

public class FrogController : MonoBehaviour
{
	private void Start()
	{
		Transform transform = base.transform;
		Vector3 position = base.transform.position;
		transform.DOMoveX(position.x + 20f, 54f).SetEase(Ease.Linear).SetLoops(-1, LoopType.Restart);
	}
}
